商品簡介
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
* Video game sales exceeded the movie industry's box office draw last year by $1 billion
作者簡介
目次
Part I: Creating 3D Content for Games.
Chapter 1: Getting Started with 3D Game Animation.
Chapter 2: Game and Art Design, and Creating Storyboards.
Chapter 3: Starting with Traditional Animation Basics.
Part II: Creating Interfaces, Modeling Scenery, and Texturing Backgrounds.
Chapter 4: Creating Game User Interfaces.
Chapter 5: Modeling Scenery and Props.
Chapter 6: Adding Details with Materials.
Chapter 7: Mapping Textures.
Chapter 8: Creating Effective Lighting.
Part III: Designing, Modeling, and Animating Game Characters.
Chapter 9: Techniques for Modeling Characters.
Chapter 10: Discovering the Basics of 3D Animation.
Chapter 11: Animating Characters.
Chapter 12: Animating Facial Movements.
Chapter 13: Automating Reactions with Dynamics.
Part IV: Animating Game Cut Scenes.
Chapter 14: Animating Scene Elements.
Chapter 15: Animating with Particles.
Chapter 16: Rendering an Animation.
Part V: The Part of Tens.
Chapter 17: Ten Types of Tools Used by Game Companies.
Chapter 18: Ten Creative Jobs in the Animation Industry.
Chapter 19: Ten Ways to Land a Job as a 3D Game Animator.
Appendix A: Using Game Engine Tools.
Appendix B: Glossary of Animation Terms.
Appendix C: Directory of Animation Schools.
Index.
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