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Player and Avatar ─ The Affective Potential of Videogames

Player and Avatar ─ The Affective Potential of Videogames

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商品簡介

Do you make small leaps in your chair while attempting challenging jumps in Tombraider? Do you say “Ouch!” when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Video games cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers’ proprioception, or body awareness, can extend to onscreen characters, placing them “physically” within the virtual world. Sometimes players may even identify with the characters’ ideological motivations. The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player’s virtual surrogate—the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud’s vision of the “body without organs.”

作者簡介

David Owen teaches at the University of Alberta in Edmonton, Canada. He has essays and articles on theater, digital performance, and videogames in such publications as The Journal of Gaming and Virtual Worlds and The Canadian Theatre Review.

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定價:100 2197
無庫存,下單後進貨
(到貨天數約30-45天)

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