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目次
目次
List of Tables and Figures
Foreword
Notes on Contributors
Introduction
Part I From Theory to Practice
1 Contextualizing Digital Game-Based Language Learning: Transformational Paradigm Shift or Business as Usual?
Michael Thomas
2 Conceptualizing Digital Game- Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice
Jonathon Reinhardt and Julie M. Sykes
3 Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories Help Us Understand Game-Based Language Learning
Michael Filsecker and Judith Biindgens-Kosten
4 Language Learner Interaction in a Massively Multiplayer Online Role-Playing Game
Mark peterson
Part II From Practice to Theory
5 Digital Gameplay for Autonomous Foreign Language Learning: Gamers and Language Teachers'Perspectives
Alice Chik
6 Game-Based Practice in a Reading Strategy Tutoring System: Showdown in iSTART-ME
G. Tanner Jackson, Kyle B. Dempsey and Danielle
S. McNamara
7 Sprites and Rules: What ERPs and Procedural Memory Can Tell Us about Video Games and Language Learning
Robert V Reichle
8 Talk to Me!Games and Students' Willingness to Communicate
Hayo Reinders and Sorada Wattana
9 World of VocCraft:Computer Games and Swedish Learners'
L2 English Vocabulary
Pia Sundqvist and Liss Kerstin Sylven
10 Collocation Games from a Language Corpus
Shaoqun Wu, Margaret Franken and lan H Witten
Index
Foreword
Notes on Contributors
Introduction
Part I From Theory to Practice
1 Contextualizing Digital Game-Based Language Learning: Transformational Paradigm Shift or Business as Usual?
Michael Thomas
2 Conceptualizing Digital Game- Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice
Jonathon Reinhardt and Julie M. Sykes
3 Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories Help Us Understand Game-Based Language Learning
Michael Filsecker and Judith Biindgens-Kosten
4 Language Learner Interaction in a Massively Multiplayer Online Role-Playing Game
Mark peterson
Part II From Practice to Theory
5 Digital Gameplay for Autonomous Foreign Language Learning: Gamers and Language Teachers'Perspectives
Alice Chik
6 Game-Based Practice in a Reading Strategy Tutoring System: Showdown in iSTART-ME
G. Tanner Jackson, Kyle B. Dempsey and Danielle
S. McNamara
7 Sprites and Rules: What ERPs and Procedural Memory Can Tell Us about Video Games and Language Learning
Robert V Reichle
8 Talk to Me!Games and Students' Willingness to Communicate
Hayo Reinders and Sorada Wattana
9 World of VocCraft:Computer Games and Swedish Learners'
L2 English Vocabulary
Pia Sundqvist and Liss Kerstin Sylven
10 Collocation Games from a Language Corpus
Shaoqun Wu, Margaret Franken and lan H Witten
Index
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