Virtual reality allows a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances have led to new devices such as VR headsets or Head Mounted Displays. T
A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychol
Artists, developers and production crew are all instrumental in bringing stories to life, but they often do not know the basics of story elements. Created for artists, designers, VFX and VR who have b
This text provides an overview of vocational rehabilitation (VR) practice, making it the perfect companion for students and practitioners with an interest in supporting people back to work and improvi
Contemporary digital designers work across programmes, platforms and disciplines, but there’s not always enough time to become an expert in everything before having to get stuck in to your next project. This is a hands-on approach to take you through the building blocks, common skills and hacks across all forms of digital design so you understand the fundamentals and can start creating straight away.Assistant Professor David Leicester Hardy uses his years as a teacher and professional designer to provide exercises, activities and instruction so you can make connections and become familiar with topics from:- User Experience (UX), User Interface (UI) and Interaction Design (IxD)- Animation and motion graphics- Virtual (VR), augmented (AR) and mixed realityMirroring the real multidisciplinary approaches of digital designers, this book will help you work fluidly and efficiently, whatever the project.
In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR compan